Mickey mouse castle of illusion key locations
We've got a kind of seesaw-style mechanics in some areas. In multiplayer, players can drop a rope to each other, which was very inspired by those World of Illusion moments when Mickey and Donald work together. It's not technically a sequel to any of those titles, but you can see a lot of that imprint in the game. We made this game because we love those games. We always kind of viewed this as our spiritual successor in our minds. It’s kind of an homage, I think, is the best way to put it. Is Illusion Island considered a Castle Of Illusion sequel? Or is the word Illusion just associated with Mickey video games? We just looked at it, and we realized, you know, if the game doesn't need it – and it doesn't – the game isn't sitting there going, “I’m missing something,” then let's trust our guts and build this experience around the movement. Even in our thought processes where we sat in a room, and combat almost, whenever it was in a conversation, it was almost like this side thing of us being keen, “Ah, we probably have to put combat in the game.” And I think at some point, we're just like, “Why do we have to?” Who's sitting there saying, like, “We have to do this.” And I'll say that Disney supports us doing that. The platforming magic – those abilities – that's where we were having fun. It didn't really fit the vibe of the story it didn't really fit the vibe of the characters for us.Īnd as soon as we started getting in the abilities, that's what the game was to us. I didn't really want the characters to come in and just start jumping on people's heads when all those people are doing is hanging out in their houses, basically. This is a world that exists about Mickey and friends. We've got this brand-new world and these new characters, and what didn't sit right was this isn't like a big evil world. And at the same time – and this is a super fluffy, creative-director kind of answer for you – but Mickey and friends didn't necessarily scream combat to me. From the start, the joy of movement was important to us. When there are enemies in the world you just have to get away from them rather than fight them. I think it's kind of just as much platform influence as the Metroidvania side of things. I think that whilst some classic Metroidvania is an influence on us, I think we took a lot from the classic '90s, Mickey games, and modern stuff like Rayman Legends, as well. So as strange as it sounds, what we've really created is like this big open-world platform experience, where it's all about the joy of movement and mastering those mechanics. So while Metroidvania influenced our structure, it’s much more influenced by a lot of traditional platforming. But I think a big difference is Metroidvania is quite combat focused, whereas our main focus here is platforming. So, we love a lot of Metroidvanias, and they had a big influence. It's a big seamless world, there are gates that are locked off by abilities, and you unlock those abilities to get through there and open up new content. That term, it really depends on the room, you know? I think it'd be silly to shy away from the reality that, structurally, we're super influenced by Metroidvania. Is Illusion Island a Metroidvania? How do you feel about that term? The biggest surprise for me was seeing that map. To find out more about these details, and others, we spoke with Dlala Studios' CEO & creative director AJ Grand-Scrutton. And in one quick instance, which Dlala did not linger on, they paused the game briefly to reveal a gigantic, detailed Metroid-esque map. We watched Minnie progress through an area riding on air flows while making her way north, but she did not engage in combat with any of the enemies. The biggest surprises we saw, however, were blink-and-you-miss-it during the presentation.
![mickey mouse castle of illusion key locations mickey mouse castle of illusion key locations](https://i.ytimg.com/vi/VrqBeY3kfKI/maxresdefault.jpg)
No matter who your favorite character is (Donald being an early contender in the cutscenes we saw), you will have the same experience. 2 situation where they all run at different speeds and jump different heights.
![mickey mouse castle of illusion key locations mickey mouse castle of illusion key locations](http://i.ytimg.com/vi/R4ifuf0UO-A/maxresdefault.jpg)
For one, the game can be played alone, and though their animations differ, Mickey, Minnie, Donald, and Goofy all play the same.
![mickey mouse castle of illusion key locations mickey mouse castle of illusion key locations](https://gamefabrique.com/storage/screenshots/genesis/mickey-mouse-castle-of-illusion-09.png)
Seeing the game in action answered a number of questions and presented a handful of intriguing new ones. Dlala Studios recently shared an extensive hands-off presentation of its upcoming game, Disney Illusion Island, where we got a chance to see some of the game's early cutscenes and a substantial gameplay demo.